These diagrams have been drawn to illustrate different points of play in the
game of "Ringer" as they might occur during the course of a regular game.
More marble games are described in our marbles
glossary.
Most boys and girls understand Ringer the first time it is explained, but to
make it easier these drawings have been made by an artist to show the most
common plays, such as frequently occur in championship games.
In studying these diagrams imagine that two boys are going to play a game. To
determine who shall play first each boy lags with his shooter.
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To start a game of Ringer the boys lag from a line, drawn tangent to the ring,
to a parallel line across the ring, which would be 10 feet away. The boy
whose shooter comes nearest the line has the first shot. Players must lag
before each game. Practice lagging, as the first shot may mean the winning of
the game before your opponent gets a shot. In lagging, a boy may toss his
shooter to the other line, or he may knuckle down and shoot it. |
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This shows boy No.1 who won the lag, preparing to knuckle down. His knuckle
has not quite reached the ground, which is necessary before shooting. He can
take any position about the ring he chooses. Notice how the 13 marbles in the
ring are arranged at the start of the game.
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Boy No.1 knocks a marble from the ring on his first shot and his shooter stays
in the ring. He picks up the marble. As he has knocked one from the ring, he
is entitled to another try. Players are not permitted to walk inside the ring
unless their shooter comes to a stop inside the ring. Penalty is a fine of one
marble.
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Here we see boy No. 1 continuing play. He "knuckles down" inside the ring
where his shooter stopped on the last shot. This gives him the advantage of
being nearer to the big group of marbles in the center of the ring for his
next shot. Expert marble shots try to hit a marble, knock it out of ring and
make their shooter "stick" in the spot.
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On this play, No.1 hit a marble, but did not knock it from the ring. At
the same time his shooter, too, stays inside the ring. He can not pick up the
marble, neither is he allowed to pick up his shooter. He must leave the
shooter there until the other boy has played.
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Boy No. 2 may start by "knuckling down" anywhere at the ring edge. In this
case he may shoot at the 11 marbles in the center or if he wishes, he may go
to the other side and try for No.1's shooter or the marble that No.1 almost
knocked from the ring.
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Boy No.2 chooses to try for No. 1 boy's shooter and knocks it out of ring,
winning all the marbles No.1 has taken and putting No.1 out of that game. Or
he could shoot as shown in Fig. 8.
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Boy No.2 hits a marble but does not knock it out of the ring yet his shooter
goes thru the ring and stops outside. The marble remains where it stopped in
the ring, and as No.2 did not score, it is now the turn of No.1 to shoot
again.
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No. 1 "knuckles down" inside the ring where his shooter stopped (Fig. 5). He
is going to shoot at the marble nearest his shooter. By hitting it at the
proper angle and knocking it from the ring he can get his shooter near the
center of the ring for his next shot.
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