Take your best shot at playing skully
Make a skully board with chalk on a patch of available and relatively smooth
street or sidewalk. The board consists of 13 numbered boxes, 1 through 12 on
the periphery of the board, and a box labeled 13 in the center surrounded by a
"dead man's zone" or "skull."
Start at a line outside the skully box and aim for the "1" box, flicking your
bottlecap with your finger. If you get it in (without it touching any line),
you keep your turn and shoot for the next box. You can also advance a box by
hitting the cap of an opposing player. If you're close to another player's
piece, you can try to blast the piece halfway down the block with your own.
In some neighborhoods, you can replace your cap with a special heavy one (like
from a juice or peanut butter jar) for this purpose, though you couldn't do
this if someone calls "no blasting allowed."
After going from 1 to 13, you have to return, going from 13 to 1. After
completing the full journey, you shoot back into 13 and then navigate the
"skull," shooting your piece in the forbidden "dead areas" of the skull while
declaring your new powers ("I am a killer diller").
From this point on, you hunt the other players. Only you (or other killers)
can safely go within the skull. If you hit another player (3 times
consecutively), they're out of the game. If they hit you, they become a
killer too (or, if you decide beforehand, they're out of the game). The last
person left wins.
Players may recall a number of words specific to the nuances of skully. From
the obvious blasters, killers, and baby stuff to the more
subtle pipsies, linesies and marksies, there is a rich
lexicon of words attached to the game. And of course, everyone knows the one
term in skully universal to all kid games: "do-over." Full terminology can be
found the in the Streetplay Official Skully Rules.